Fri, May 28 2026
A new newsletter as been posted to our steampage! This latest newsletter includes information about our character creator overhaul, map progress, and development roadmap!
~ ~ ~ ~ ~ ~ ~As a reminder, we are still very early in development, and everything shown is currently a work in progress. All features, designs, and visuals are subject to change as we continue refining and building the foundation of Wildborne.
We truly appreciate your patience, support, and enthusiasm as we grow this project from the ground up.
Sun, May 3 2026
A new newsletter as been posted to our steampage! This latest info includes info about NPC dialogue options and interactions, multiplayer infrastructure, character creator updates, presets, photo mode and map progress!
~ ~ ~ ~ ~ ~ ~There is still a long road ahead, and as always, everything remains a work in progress. But with the team we have, the direction we're heading, and the support behind us, we feel confident and excited about what's to come.
Thank you for being here with us.
Mon, April 13 2026
A new newsletter as been posted to our steampage! This latest info includes info about player inventories, steam achievements, character creator updates, bug reports, and map progress!
~ ~ ~ ~ ~ ~ ~As always, we want to remain transparent with our community. At this time, there are a few roles that are still going unworked due to limited funding, and as a result, certain areas of development are progressing more slowly than we would ideally like. With additional support, we know these areas could move forward much more efficiently.
Because of this, we've created a questionnaire for you, our community, to share your thoughts, feedback, and preferences. Your input plays a huge role in helping us determine the best direction forward, and we'd truly appreciate you taking the time to participate and be a part of that process.
[Wildborne Questionnaire 2.0]
Sat, March 7 2026
A new newsletter as been posted to our steampage! This latest info includes info about our closed alpha test, our WIP social features, controller support, pickups, NPC AI, and various other kinds of progress. Check it out if you're interested in our development cycle!
~ ~ ~ ~ ~ ~ ~We're still recruiting 3D Animators and those knowledgable about C++ and UE Blueprinting. Please see the newsletter for more info.